It feels a lot more like FfH did back in 0.16 (when I first started playing FfH, before Kael tried streamlining everything), plus most of what I liked about BtS.You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.Some mechanics from warlords BtS that are not used in FfH were added.
Warhammer Warriors Of Chaos 8Th Reader Download And FollowDownload here: 0.22 (changelog in the next post) Patch: 0.22 b (breaks saves) Quickfix (requires full patch): None ATM Detalied documentation (outdated.): Orbis documentation 0.14 c.pdf (Pdf reader required) Installation: Just download and follow the instructions. Warhammer Warriors Of Chaos 8Th Reader Install FfH 2It does not overwrite FfH directory, but you have to install FfH 2 (040) and patch it to y first. Note: Be sure to check if the right folder is chosen (Orbis). The default one might be Fall Further or an earlier version of Orbis. Also, RUN ONE GAME IN PLAY NOW MODE TO CLEAR GAME OPTIONS (you do not have to play it, just start one). If your units cant heal, you cant build anything or research is disabled you did not do it and some options from other mods are messing with Orbi options. More info here. Up to date source included in the main downloads, can be found in mod folder The most heavily changed xml files are in Orbi.xlsm, a modified FfH editor. You can get it here: Orbis.xlsm 0.22 b (office 2007 required) Main Features. Three-field order food stock, farmer can discover new farmplantation resources Bank of Vivaldi bank network, banker can improve economy of the city Hansa merchant company, trader is a combat unit, can conduct trade missions Prospectors Guild dwarven miners guild, prospector is dwarven combat unit, can discover minequarry resources Globe troupe wandering artists, thespian can add culture to a city Circle of transmuters alchemists, provides reagents, alchemist can add research Order of Arches architects and cathedral builders, archtect can hurry building Intricate Weavers cloth makers, weaver can establish a temporary tapestry workshop Circle of Eight - mages, magister can cast metamagic I II spells Guild of the Nine - expanded mercenaries Ratcatchers Guild - thieves, espionage. Warhammer Warriors Of Chaos 8Th Reader Free Xp ToMelee city attackers and mounted counter (polearm line is back) Archery city defenders, ranged attackers Mounted field domination, hit run tactics (increased withdrawal rate, both attack defensive - be careful with these wolf riders.), siege engines counter (flanking) Siege no more direct attacks; have weak strength and powerful ranged attack; need to be guarded all the time, unless you want enemy to capture them; get some free xp to compensate for not being able to fight Naval deep changes, some ships removed, some added; have ranged attack, do collateral damage. New feature swamp Forest jungle gives normal commerce bonus at the river bank, jungle 1 hammer Added several new resources, one removed (gunpowder) Trolls and their ruins in the swamps only removable with swamp draining. Ideas stolen: Fall Further, Apepis,, sputnik 323, Marnok, Tarqueline, MagisterCultuum, Jabie, MaxAstro Graphics:seZereth, Woodelf, Danrell, Hrochland, C.Roland, Master Lexx (GreenMod), PsychicLlamas and whole Warhammer Mod, Vehem and Fall Further modmod, Refar, Chamaedrys, Chuggi, GarretSidzaka, Rishardas Code help: Xienwolf, Sto Also: my girlfriend for suggesting troll lairs. If you do not like trolls and swamp ruins, I will let her know. Spreads just like other religions, but no disciples (high autospread). Roar makes them to convert, but also scares other units Circle of Eight Founded by great sage, requires sorcery. Uses metamagic, mind enchantment mana plus reagents, produces science. Arcane units build in cities with CoEi get some XP and potency promotion for free (might change it to let amurite get bonus too) Spread by acolytes (arcane unit, starts with Metamagic I II, but without free promotion, can build mind, metamagic enchantment nodes, upgrades to mage) Ratcatchers Guild Spy Guild. Requires poisons, ratcatcher (guildmaster) can conduct espionage missions Guild of the nine Works as in 0.13, with expanded mercenaries and standard mercenaries as separate spells (because of the OOS caused by expanded mercs). Just to be clear, these 8 guilds are in addition to the normal FFH ones, not replacing them, right I dont want to get rid of any of the current ones, but adding new ones could be nice. Now the line is very long and I had to resize the icons down to make them all display in the city screen. In general, I tried not to remove more than a few units or buildings if I decided they are not needed (siege workshop for example - I merged it with mechanists shop).
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